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- Production Increaser ▓▓▓▓▓▓▓╗ ▓▓▓▓▓▓▓║ ▓▓▓▓▓▓▓║ ▓▓║ ▓▓║ ▓▓║ ▓▓║ ▓▓║ ▓╗ ▓▓║
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- ▓▓▓▓▓▓▓║ ▓▓║ ▓▓║ ▓▓║ ▓▓║ ▓▓▓▓▓▓╔╝ ╚▓▓▓▓▓▓╔╝ ╚▓▓▓╔▓▓▓╔╝
- ╚══════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝
- ▓▓╗ ▓▓╗ ▓▓╗ ▓▓▓▓▓▓▓╗ ▓▓╗ ▓▓▓▓▓▓╗ ▓▓▓╗ ▓▓╗ ▓▓▓▓▓▓▓╗
- ▒▒║ ▒▒║ ▒▒║ ▒▒╔════╝ ▒▒║ ▒▒╔═══▒▒╗ ▒▒▒▒╗ ▒▒║ ▒▒╔════╝ By Mike Sommers and
- ▒▒║ ▒▒║ ▒▒║ ▒▒▒▒▒▒▒╗ ▒▒║ ▒▒║ ▒▒║ ▒▒╔▒▒╗ ▒▒║ ▒▒▒▒▒▒▒╗ Mark Gengler
- ╚░░╗ ░░╔╝ ░░║ ╚════░░║ ░░║ ░░║ ░░║ ░░║╚░░╗░░║ ╚════░░║
- ╚░░░░╔╝ ░░║ ░░░░░░░║ ░░║ ╚░░░░░░╔╝ ░░║ ╚░░░░║ ░░░░░░░║ Copyright 1993
- ╚═══╝ ╚═╝ ╚══════╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝ ╚══════╝
- ─────────────────────────────────────────────────────────────────────────────
- Document Date 7-11-93
- ─────────────────────────────────────────────────────────────────────────────
-
-
- Ok, so you've downloaded this program, and your probably thinking to
- yourself:
-
- - Boy what a weird name this has, I don't even understand it!
- - Is this program any good?
- - Why am I talking to myself?
-
- Well, for one thing, if you can't read the name, then you desperatly
- need to go back to school! Yes, this program is good. And if you don't
- understand it, that's what this DOC is for!!!!! Well, let's get on with
- the installation, shall we?
-
-
- >>>> Installation <<<<
-
- Ok, I've made the installation VERY easy. All you have to do is type
- MAKECFG <Config FileName>. The config filename is the name of the file
- you want for the configuration file. Then you just enter in the things
- it asks for and it saves those values in the config file. Then you
- just hit TWCITADL <Config file>. Config file would be the name of the file
- you just created using MakeCFG. But, if you want to edit the file manually
- here is the setup for the config file:
-
- Line 1 *** Sysop Name
- Line 2 *** BBS Name
- Line 3 --- Path to Trade Wars data files
- Line 4 --- Registration Code
- Line 5 *** Fuel Ore Multiplier
- Line 6 *** Organics Multiplier
- Line 7 *** Equipment Multiplier
- Line 8 *** Colonists Multiplier
- Line 9 *** Customized Log Line 1
- Line 10 *** Customized Log Line 2
-
- You can add whatever you want after now. The program only reads the
- first 10 lines.
-
- Lines marked with "***" are for the registered version only. Lines
- marked "---" are for both registered, and unregistered versions.
-
-
- If you have registered this program, and you leave any of those lines
- blank (execpt for the first 4 lines), it will fill in its defaults for you,
- so there are no errors that are produced.
-
- If you are an unregistered user, then the line format must be the same as
- the registered version. What I mean is that the path MUST be line 3. Don't
- put it into line 1 or else you will get an error. Just put in two blank
- lines in your config file and then put in your path for the 3rd line, then
- add one more blank line after that. MakeCFG will do that all for you, this
- is only for editing the file manually.
-
- Make sure that both TWDATA.DAT and TWOPENG.DAT are in the same directory
- and that you DON'T put a \ at the end of the path in the config file.
- For example:
-
- The right way - C:\DOORS\TW
- The wrong way - C:\DOORS\TW\
-
- Oh! One more thing! Be sure to execute this program in your daily
- maitenance batch file AFTER EXTERN.EXE!! This is very important because
- after Extern has run, it resets the time and stuff. You should do this
- with ALL of your TW utilities!
-
-
- >>>> What this program does <<<<
-
- Well, now that you have it installed, you're probably itching to know
- what it does, right? I guess not, well anyways, what it does is this,
- it looks at all of the planets in the game, and looks to see if they
- are building citadels, it then checks the amount of fuel ore, organics,
- equipment, and colonists on the planet. Then it preforms a series of
- mathematical equations, and then decreases the amount of time, according
- to what they have. Then it writes to the log file telling users that it
- is there, so they don't think you are cheating.
-
-
- >>>> How do you contact us <<<<
-
- You can contact us through the Trade Wars Fido Echo, (we read it all the
- time). Or you can call my BBS: The Metal Zone 1-414-541-4336. If you
- have any problems (I don't think you should have any), or if you don't
- understand the production mulipliers, then write to us.
-
-
- >>>> Registering <<<<
-
- To register this program, send a self-addressed stamped envelope with
- 5 American dollars to my address. You will get your code within the next
- week or so, depending on how far away from me you are. Anyways send your
- money to:
- Mike Sommers
- 5333 west Whitaker Ave.
- Greenfield, WI 53220-3535
-
- I think 5 dollars is a very good price for this utility. Just check
- out some of the stuff it offers you.
-
-
- >>>> What you get by registering <<<<
-
- Here are the functions in the registered version:
-
- - Your name on the title screen (Wow, huh?). :)
- - Customizable multipliers (explained below).
- - Customizable log entries.
- - Reg. Code will work for all new versions.
- - Disabling of all the nag messages.
-
- These are all the things you get from registering. They are described
- in the next section.
-
-
- >>>> What do all of those registered functions do? <<<<
-
- The customizable "multipliers" you have been hearing all over this doc
- are numbers the the program uses to to do calculations. The defaults are:
-
- Fuel Ore - 3
- Orgainics - 7
- Equipment - 13
- Colonists - 23
-
- These numbers are for the unregistered version, and cannot be changed.
- However, the registered version DOES let you edit them. I have done a
- little test, and here is what I came up with:
-
- A trader has a level 2 citadel and wants to upgrade to level 3.
- He has (These values are rounded off for simplicity):
-
- 3,000,000 colonists,
- 8,000 units of fuel
- 6,000 units of organics
- 5,000 units of equipment.
-
- Now, when the program was run, it took off 1 day using the default
- values for the multipliers. Then I changed the values from the defaults
- to their doubles (ie. 3 would be 6, 7 would be 14, etc..), and ran the
- program again with the exact same numbers and everything. It took 3 days
- off.
-
- As you can see, the time it took off doubled (the actual percentage
- using the default values was around 150%). This was just a test, but you
- should base the values you use upon this, depending on the of difficulty of
- the game. Do a little experimenting with this to find the values that are
- right for your game.
-
- Oh, just a little word of warning, don't use the MakeCFG utility to edit
- your config file, use a text editor. It can get to be a real pain in the
- butt to keep redoing the whole file. The line format is presented above in
- the "Installation" section.
-
- The TWCitadel writes a message into the daily log telling the users it
- is there. In the unregistered version, it puts into the log a couple nag
- messages. In the registered version, you will be able to customize what
- it puts into the log. It gives you two lines to write whatever you want.
- Or, if you choose not to type anything for it, it will use its default logs.
- Sound cool yet?
-
- Your reg. code will also work for any new versions of TWCitadel I bring
- out, which is a lot better than paying for each new version!
-
- Well, that is it for the most definable functions, and if you do feel
- it is worth it, then please send in your registration!
-
-
- >>>> Errors <<<<
-
- To my knowledge there are no errors. The only errors you might get are
- the ones stated above and path and file not found. But, if you do get an
- unknown error, then check your TWDATA.DAT file. It should ALWAYS be
- 214,452 bytes in length. If it is not, then the data is corrupted. But
- to report your errors, call my BBS or write in the TW Fido Echo.
-
- If you do try and test different values for the multipliers (registered
- version only), TWCitadel will keep adding log entries to the log file, so
- be sure to edit TWOPENG.DAT and delete all of those extra log entries when
- you are done.
-
-
- >>>> Thanks You <<<<
-
- Well, I'd like to say thank you to the following people:
-
- - Mark Gengler, for figuring out that dang math! :)
- - Gary Martin for making such a cool game!
- - Jason Boyd for making the file with all of the TW file formats.
-
- And once again, I'd like to thank them all.
-
- Later,
- Mike Sommers a.k.a. The Dark Shadow
-